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Sound On!

Sound is as essential to any screen-based media as its visual counterpart. Whether you're playing a video game or watching a movie, sound is bringing complex layers of meaning and emotion to your experience, often at a subconscious level. Explore how it all works with our selection of books guaranteed to make you stop, listen and wonder.

Showing 1-16 of top 23 Results.

Complete Guide to Film Scoring
(Paperback)
Richard Davis
 
Suitable for both students and professionals, this title offers insights into the business, process, and art of writing music for film and TV.
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The SuperCollider Book
(Hardback)
Scott Wilson; David Cottle; Nick...
 
The essential reference to SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language.
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Film, A Sound Art
(Paperback)
Michel Chion; Claudia Gorbman; C. Jon...
 
French critic and composer Michel Chion argues that watching movies is more than just a visual exercise--it enacts a process of audio-viewing. The audiovisual makes...
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Game Sound: An Introduction to the...
(Hardback)
Karen Collins
 
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition.
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Game Development Essentials: Game...
(Books & other media combined)
Jeannie Novak; Aaron Marks
 
Game audio makes up one-third of the overall game experience: an experience that is part of the larger, multi-billion dollar video gaming industry. This book addresses three major game audio...
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Audio-Vision: Sound on Screen
(Paperback)
Michel Chion; Claudia Gorbman; ...
 
Presents a reassessment of the audiovisual media since sound's revolutionary debut in 1927 and sheds light on the mutual influences of sound and image in audiovisual perception. This work considers...
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Film Sound: Theory and Practice
(Paperback)
Elisabeth Weis; John Belton
 
This classic anthology provides essential models for analyzing sound stylistics through the detailed study of critical sound films. Elisabeth Weis and John Belton...
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From Pac-man to Pop Music: ...
(Paperback)
Karen Collins
 
Provides a framework for understanding the history, issues and theories surrounding interactive audio. This book covers practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception...
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Lowering the Boom: Critical Studies ...
(Paperback)
Jay Beck; Tony Grajeda
 
Addresses the field of film sound theory and its significance in rethinking historical models of film analysis. This book also analyzes how shifting modulation of the spoken word in cinema...
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Voice in Cinema
(Paperback)
Michel Chion; Claudia Gorbman; ...
 
Chion analyzes imaginative uses of the human voice by directors like Lang, Hitchcock, Ophuls, Duras, and de Palma.
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The Fundamentals of Sonic Art and...
(Paperback)
Tony Gibbs
 
Introduces, describes and begins the process of defining the subject of sonic arts, and provides a starting point for those who have an interest in the creative uses of sound...
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Sound for Film and Television
(Paperback)
Tomlinson Holman
 
Offers an introduction to the fascinating field of recording, editing, mixing, and exhibiting film and television sound. This book presents basic principles with illustrations demonstrating how they affect the day-to-day...
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Surround Sound: Up and Running
(Paperback)
Tomlinson Holman
 
Concentrating specifically on surround audio, this title provides comprehensive explanations of complex concepts. It includes mixing tips for multichannel sound. It provides step by step instructions for setting up a...
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The Computer Music Tutorial
(Paperback)
Curtis Roads
 
A comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer...
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Designing Sound
(Hardback)
Andy Farnell
 
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.
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