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Digital Character Animation 3

Digital Character Animation 3 (Paperback)

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Whether you're creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri's invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch-the tutorials and exercises in this book let you practice what you've learned. Maestri also offers in-depth information on creating nuanced characters that feel "alive" and win audience empathy and attention. The book's final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

Architecture & DesignDesign & DesignersIllustration & commercial artArt, Fashion & PhotographyArt monographs, history & theoryArt, Fashion & PhotographyArt monographs, history & theoryIllustration & commercial artComputing & ITGraphical & digital media applicationsDigital animation Publisher: Pearson Education (US) Publication Date: 12/04/2006 ISBN-13: 9780321376008  Details: Type: Paperback Format: Books
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George Maestri has worked as a writer, director, and producer in both traditional and computer animation for such companies as Nickelodeon, Warner Bros., Disney, and others. He is the founder of Rubberbug, a Los Angeles based animation studio specializing in character animation. He is also the author of the previous editions of this guide as well as a contributing editor for Computer Graphics World magazine.

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