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C# Game Programming: For Serious Game Creation

C# Game Programming: For Serious Game Creation (Books & other media combined)

£23.99
Currently unavailable. Foyles can order for despatch to customer when the publisher is re-supplied on 16/07/2010.
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Synopsis

Even experienced game developers sometimes have a hard time making their vision for a great game a reality. The number of available programming languages, libraries, and production methods can make the development process overwhelming and result in complicated, unreliable game code. C# Game Programming: For Serious Game Creation shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. The game is built using C#, a high-level programming language, and OpenGL, an industry favorite for graphics display. You'll get an overview of the methods and libraries used to build good games, learn how to use those libraries and create your own, and finally build your own scrolling shooter game. You'll even find tips and information on how to develop your own game ideas and you'll have an excellent code base to work with. C# Game Programming: For Serious Game Creation provides you with all the information you need to take your game ideas from concept to completion.

Computing & ITComputer programming / software developmentGames development & programming2D graphics: games programmingComputing & ITComputer programming / software developmentGames development & programming3D graphics: games programmingComputing & ITComputer programming / software developmentGames development & programmingLevel design: games programmingComputing & ITDigital lifestyleComputer games: strategy guidesComputing & ITGraphical & digital media applicationsComputer games design Publisher: Cengage Learning, Inc Publication Date: 16/06/2010 ISBN-13: 9781435455566  Details: Type: Books & other media combined Format: Books
Availability: Currently unavailable. Foyles can order for despatch to customer when the publisher is re-supplied on 16/07/2010.  

Daniel Schuller is a British-born computer game developer who has worked and lived in America, Singapore, Japan, and is currently working in the United Kingdom. He has released games on the PC as well as the Xbox 360 and PlayStation 3. He has developed games for Sony, Ubisoft, Naughty Dog, RedBull, and Wizards of the Coast, and maintains a game development website at http://www.godpatterns.com. In addition to developing computer games, Daniel also studies Japanese and is interested in Artificial Intelligence, cognition, and the use of games in education.

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