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Konfliktl�sungen Mit Mathematica(r): Zweipersonenspiele
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Konfliktl�sungen Mit Mathematica(r): Zweipersonenspiele (Books & other media combined)

Usually despatched within 2 weeks.


Das Buch befa�t sich mit der nichtkooperativen Spieltheorie unter Zuhilfenahme eines Computer-Algebra-Systems (Mathematica). Der Schwerpunkt des Buches liegt bei der Bestimmung von Techniken und Algorithmen f�r die L�sung von Zweipersonenspielen und deren Implementierung am Rechner. Die Ideen werden anhand von Standardbeispielen wie das Gefangenendilemma, Krieg der Geschlechter oder Falke-Taube-Spiel illustriert und erkl�rt. Aber auch praktische Probleme, vor allem Inspektionssituationen, werden mittels Spieltheorie modelliert und mit Mathematica gel�st. Durch den algorithmischen Ansatz, und durch die enge Verkn�pfung des Textes mit Mathematica-Notebooks wird dem Leser ein unterhaltsamer und nachvollziehbarer Zugang zu den grundlegenden Prinzipien der nichtkooperativen Spieltheorie geboten. Auf einer begleitenden Diskette befinden sich Mathematica-Notebooks sowie ein Mathematica-Package mit Implementierungen zu allen im Text entwickelten Algorithmen.

BusinessBusiness & managementOperational researchComputing & ITBusiness applicationsMathematical & statistical softwareComputing & ITComputer scienceScience & MathematicsMathematicsOptimizationGame theory Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Publication Date: 20/10/1999 ISBN-13: 9783540658276  Details: Type: Books & other media combined Format: Books
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