Close
Enter your search into one or more of the boxes below:
You can refine your search by selecting from any of the options below:
Search
Networking and Online Games: Understanding and Engineering Multiplayer Internet Games

Networking and Online Games: Understanding and Engineering Multiplayer Internet Games (Hardback)

£76.95
Usually despatched within 2 weeks.
Order now for Free delivery in the UK.
More on delivery...

Synopsis

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games:* Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games.* Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.

g. sources of lag/jitter), clarifying coinciding requirements.* Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network.* Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation)* Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Computing & ITComputer networking & communicationsComputing & ITComputer programming / software developmentComputing & ITDigital lifestyleComputer games: strategy guidesComputing & ITDigital lifestyleInternet guides & online servicesTechnicalElectronics & communications engineering Publisher: John Wiley and Sons Ltd Publication Date: 07/04/2006 ISBN-13: 9780470018576  Details: Type: Hardback Format: Books
Availability: Usually despatched within 2 weeks. Login for Quick Checkout Add to Basket

Grenville Armitage Editor and contributing author Grenville Armitage is Director of the Centre for Advanced Internet Architectures (CAIA) and Associate Professor of Telecommunications Engineering at Swinburne University of Technology, Melbourne, Australia. He received his Bachelor and PhD degrees in Electronic Engineering from the University of Melbourne, Australia in 1988 and 1994 respectively. He was a Senior Scientist in the Internetworking Research Group at Bellcore in New Jersey, USA (1994 to 1997) before moving to the High Speed Networks Research department at Bell Labs Research (Lucent Technologies, NJ, USA). During the 1990s he was involved in various Internet Engineering Task Force (IETF) working groups relating to IP Quality of Service (QoS). While looking for applications that might truly require IP QoS he became interested in multiplayer networked games after moving to Bell Labs Research Silicon Valley (Palo Alto, CA) in late 1999. Having lived in New Jersey and California he is now back in Australia - enjoying close proximity to family, and teaching students that data networking research should be fascinating, disruptive and fun. His parents deserve a lot of credit for helping his love of technology become a rather enjoyable career. Mark Claypool Contributing author Mark Claypool is an Associate Professor in Computer Science at Worcester Polytechnic Institute in Massachusetts, USA. He is also the Director of the Interactive Media and Game Development major at WPI, a 4-year degree in the principles of interactive applications and computer-based game development. Dr. Claypool earned M.S. and Ph.D. degrees in Computer Science from the University of Minnesota in 1993 and 1997, respectively. His primary research interests include multimedia networking, congestion control, and network games. He and his wife have 2 kids, too many cats and dogs, and a bunch of computers and game consoles. He is into First Person Shooter games and Real-Time Strategy games on PCs, Beat-'em Up games on consoles, and Sports games on hand-helds. Philip Branch Contributing author Philip Branch is Senior Lecturer in Telecommunications Engineering within the Faculty of Information and Communication Technologies at Swinburne University of Technology. Before joining Swinburne he was a Development Manager with Ericsson AsiaPacific Laboratories and before that, a Research Fellow at Monash University where he conducted research into multimedia over access networks. He was awarded his PhD from Monash University in 2000. He enjoys bushwalking with his young family and playing very old computer games.

More books by Grenville Armitage

More books by Mark Claypool

More books by Philip Branch

Leave Review

Delivery

Delivery Options

All delivery times quoted are the average, and cannot be guaranteed. These should be added to the availability message time, to determine when the goods will arrive. During checkout we will give you a cumulative estimated date for delivery.

Location 1st Book Each additional book Average Delivery Time
UK Standard Delivery FREE FREE 3-5 Days
UK First Class £4.50 £1.00 1-2 Days
UK Courier £7.00 £1.00 1-2 Days
Western Europe** Courier £17.00 £3.00 2-3 Days
Western Europe** Airmail £5.00 £1.50 4-14 Days
USA / Canada Courier £20.00 £3.00 2-4 Days
USA / Canada Airmail £7.00 £3.00 4-14 Days
Rest of World Courier £22.50 £3.00 3-6 Days
Rest of World Airmail £8.00 £3.00 7-21 Days

** Includes Austria, Belgium, Denmark, France, Germany, Greece, Iceland, Irish Republic, Italy, Luxembourg, Netherlands, Portugal, Spain, Sweden and Switzerland.

Delivery Help & FAQs

Returns Information

If you are not completely satisfied with your purchase*, you may return it to us in its original condition with in 30 days of receiving your delivery or collection notification email for a refund. Except for damaged items or delivery issues the cost of return postage is borne by the buyer. Your statutory rights are not affected.

* For Exclusions and terms on damaged or delivery issues see Returns Help & FAQs

You might also like

Learn Amazon Web Services in a Month...
(Paperback)
David Clinton
 
 
£24.99
 
Flexible Network Architectures...
(Hardback)
Bhawana Rudra
 
 
£61.99
 
Advances and New Trends in...
(Paperback)
Jorge Marx Gomez; Michael...
 
 
£99.99
 

Currently out of stock

Information Technology in...
(Paperback)
Jorge Marx Gomez; Brenda Scholtz
 
 
£69.99
 

Currently out of stock

Latest Blog
Max Porter on the Portobello Prize
24/04/2018

What makes great non-fiction? And how do you tell a true story? To celebrate the inaugural Portobello Prize for Narrative Non-Fiction, on 1st May 2018 we're hosting an evening with Portobello Books — a panel discussion on the nature of non-fiction writing in today's literary landscape, followed by the announcement of the first ever winner of the Prize.

Women's Prize for Fiction 2018 Shortlist
23/04/2018

This year's shortlist for the Women's Prize for Fiction has been announced

Read an extract from Everything I Know About Love
20/04/2018

Dolly Alderton's Everything I Know About Love is an honest, funny and uplifting account of growing up and being enough.

View all Blog Entries
Twitter
Show/Hide Tweets
© W&G Foyle Ltd