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Beginning IOS Game Development
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Beginning IOS Game Development (Paperback)

£31.99
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Synopsis

Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. * Explores the tools and methodology used to develop games for the iPhone and iPad * Requires no previous experience with building a game for the iOS platform * Details how iOS games require different considerations than other applications * Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

Computing & ITBusiness applicationsComputing & ITComputer programming / software developmentGames development & programmingComputing & ITComputer programming / software developmentPDA / Handheld programmingComputing & ITComputer science Publisher: John Wiley & Sons Inc Publication Date: 20/12/2011 ISBN-13: 9781118107324  Details: Type: Paperback Format: Books
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Patrick Alessi has built data-centric applications for clients ranging from small business databases to large-scale systems for the United States Air Force. He is the developer of several applications in the iTunes store, and is the author of Professional iPhone and iPad Database Application Programming. He has also developed a variety of real-time systems, graphics intensive desktop applications, and games. Currently, he is focused on developing connected applications and games for mobile devices such as the iPhone and iPad.

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