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OpenGL Programming for the X Window System
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OpenGL Programming for the X Window System (Paperback)

£36.99
To Order. Estimated despatch in 3-5 weeks.
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Synopsis

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. This book also: *explains the GLX model for integrating OpenGL and Xlib *shows how to use OpenGL with Motif and other widget sets *discusses the latest OpenGL standards: OpenGL 1.1, GLX 1.2, and GLU 1.2 *covers advanced topics such as alternative input devices and overlays *includes valuable information for ensuring OpenGL portability and interoperability *provides pointers for performance tuning Each chapter contains source code demonstrating the techniques described. Source code for all the examples provided, and for the GLUT library itself, are available for downloading via the Internet.

Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous OpenGL knowledge is required. 0201483599B04062001

Computing & ITComputer programming / software developmentAgile programmingComputing & ITComputer programming / software developmentAspect programming / AOPComputing & ITComputer programming / software developmentExtreme programmingComputing & ITComputer programming / software developmentFunctional programmingComputing & ITComputer programming / software developmentGraphics programmingComputing & ITComputer programming / software developmentMacintosh programmingComputing & ITComputer programming / software developmentMicrosoft programming.Net programmingComputing & ITComputer programming / software developmentMicrosoft programmingWindows programmingComputing & ITComputer programming / software developmentNetwork programmingComputing & ITComputer programming / software developmentPDA / Handheld programmingComputing & ITComputer programming / software developmentProgram concepts / learning to programComputing & ITComputer programming / software developmentProgramming & scripting languages: generalComputing & ITComputer programming / software developmentSoftware EngineeringUML Unified Modeling LanguageComputing & ITComputer programming / software developmentWeb programmingComputing & ITGraphical & digital media applicationsIllustration & drawing softwareComputing & ITOperating systemsMicrosoft Windows Publisher: Pearson Education (US) Publication Date: 05/08/1996 ISBN-13: 9780201483598  Details: Type: Paperback Format: Books
Availability: To Order. Estimated despatch in 3-5 weeks.  

Mark Kilgard is a member of the Technical Staff at Silicon Graphics, Inc. He is a contributor to The X Journal and speaks regularly at the X Technical Conference and SIGGRAPH. Mark is also the creator of the OpenGL Utility Toolkit (GLUT). 0201483599AB01032003

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