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Video Game Level Design
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Video Game Level Design (Hardback)

Pre-order for despatch on publication.


Level designers build worlds, set missions, and lay irresistible paths to make sure we keep playing their games late into the night. It's a hugely competitive field, requiring both technical and artistic skill.

Bringing together interaction, usability and experience design, this book shows how design principles can be used to plan maps, encourage narrative interaction and build worlds. Illustrated in-depth interviews and case studies show how these principles translate to real-world best practices for triple-A games through to low-budget indies.

Throughout the book you will be guided through the theory, concepts and processes of level design. Each chapter covers a different process in level design, by the end of the book you'll be able to devise, plan and build your own engaging and entertaining level designs based on guidance from industry level designers.

Computing & ITComputer programming / software developmentGames development & programmingLevel design: games programmingComputing & ITGraphical & digital media applicationsScience & MathematicsMathematicsOptimizationGame theory Publisher: Bloomsbury Publishing PLC Publication Date: 12/11/2020 ISBN-13: 9781350099500  Details: Type: Hardback Format: Books
Availability: Pre-order for despatch on publication. Pre-Order

Michael Salmond is the program coordinator for the Digital Media Design BA at Florida Gulf Coast University, USA.

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