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ZBrush Professional Tips and Techniques
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ZBrush Professional Tips and Techniques (Paperback)

£39.99
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Synopsis

Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. * Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited * Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries * Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more * Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.

Computing & ITBusiness applicationsComputing & ITComputer programming / software developmentGraphics programmingComputing & ITComputer scienceImage processingComputing & ITGraphical & digital media applications3D graphics & modellingComputing & ITGraphical & digital media applicationsIllustration & drawing software Publisher: John Wiley & Sons Inc Publication Date: 15/06/2012 ISBN-13: 9781118066805  Details: Type: Paperback Format: Books
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Paul Gaboury is the ZBrush Lead 3D Application Engineer for Pixologic, the makers of ZBrush. He helps clients such as Pixar, Disney, Hasbro, Sideshow Collectibles, Weta Workshop, and others incorporate ZBrush in their pipeline and recommends features that will improve their efficiency and the quality of their projects. Paul is an accomplished digital sculptor and also travels the world to demonstrate ZBrush at studios and schools. In addition, he was the technical editor on Introducing ZBrush 4; ZBrush Character Creation, Second Edition; and ZBrush Studio Projects: Realistic Game Characters, all from Sybex.

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