The History and Allure of Interactive Visual Novels - Mark Kretzschmar; Sara Raffel; | Foyles Bookstore
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The History and Allure of Interactive Visual Novels
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The History and Allure of Interactive Visual Novels (Hardback)

£90.00
Pre-order for despatch on publication.

Synopsis

Arranged in three specific segments, this book begins with a comprehensive overview of the visual novel (VN), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity. Starting with a cultural evolution that began even before 1983's The Portopia Serial Murder Case, the book identifies how and why this modest mode of storytelling, long popular in Japan, penetrated the wider gaming industry and even inspired blockbuster series like Metal Gear Solid.



The second section explores subgenres like bishojo (cute girl games), yuri (girls' love games), and eroge (erotic games), audiences often associate VNs with romantic and even pornographic content. The third section explores the future of the genre in both user-generated games and games that liberally borrow content from visual novels.



Whether a long-standing fan of the genre or a newcomer looking for a fresh experience, the book provides an accessible and critically-engaging overview of a genre that's rich in storytelling yet often overlooked by Western audiences.

Philosophy, Psychology & Social SciencesMedia StudiesScience & MathematicsMathematicsOptimizationGame theory Publisher: Bloomsbury Publishing Plc Publication Date: 13/10/2022 ISBN-13: 9781501368646  Details: Type: Hardback Format: Books
Availability: Pre-order for despatch on publication. Pre-Order

Mark Kretzschmar is Visiting Lecturer, Honors College at the University of Wyoming, USA. He is a video game researcher, instructor, and fan. His research emphasizes games studies, particularly the symbiotic relationship between gamers and designers. He studies perceptions of agency in games, the commodification of video game mods, and the roles genres play in discussions about gamer culture, gamer perceptions of control, philosophy, and marketability. Sara Raffel is Assistant Professor of Technical Communication at the University of Central Florida, USA. Raffel's research focuses on interactivity and playable stories, and her work with narrative transportation theory examines how virtual reality stories can impact players' feelings toward social issues.

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