3D Engine Design for Virtual Globes

Hardback Published on: 01/07/2011
Price: £120
Free UK delivery on orders over £25
We can order this from the publisher
Usually dispatched within 3 weeks
Make and edit your lists in your account
No stock available in any shop.
We can order this from the publisher
Usually dispatched within 3 weeks
No stock available in any shop.

Synopsis

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design

Publisher information

  • Publisher: Taylor & Francis Inc
  • ISBN: 9781568817118
  • Number of pages: 516
  • Dimensions: 235 x 191 mm
  • Weight: 1120g
  • Languages: English

Customer Reviews