Gamatography: Framing the Action
Synopsis
This is a pragmatic book about solving design problems to improve the user experience based on the author's professional experience from developing camera systems, including the camera system for Journey, an award-winning PlayStation Network game. The book describes the principles of gamatography, provides examples demonstrating those principles, and addresses how the principles apply to all types of games. The author uses a 3D third-person game to serve as a case study for a complete camera system.
Publisher information
- Publisher: Taylor & Francis Inc
- ISBN: 9781498736138
- Number of pages: 352
- Dimensions: 254 x 178 mm


















