Game Audio Implementation: A Practical Guide Using the Unreal Engine

Hardback Published on: 28/07/2017
Price: £180
Free UK delivery on orders over £25
Please note, this item can only be delivered to a UK address. Find out more
We can order this from the publisher
Usually dispatched within 3 weeks
Make and edit your lists in your account
No stock available in any shop.
We can order this from the publisher
Usually dispatched within 3 weeks
No stock available in any shop.

Synopsis

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you‘ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

12 downloadable demonstration games
A unique exercise level for you to develop for your portfolio
An up-to-date online bibliography with further reading for each chapter
A free sound library with hundreds of game SFX

Publisher information

  • Publisher: Taylor & Francis Ltd
  • ISBN: 9781138428133
  • Number of pages: 486
  • Dimensions: 235 x 191 mm
  • Weight: 1060g
  • Languages: English

Customer Reviews