Tradigital Flash: A CG Animator's Guide to Applying the Classic Principles of Animation

Paperback Published on: 12/09/2013
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Synopsis

There's more to animation than just software shortcuts. "Tradigital Flash" shows you how to animate in Flash like a professional. Though Flash animation has been the standard for 2D animation in video games, television, advertising, on the web for over a decade, there's been precious little instruction on achieve top results...by creating fluid, convincing motion or truly appealing characters. Leverage the timeless principles of classical animation, as originally outlined by Disney animators Ollie Johnston and Frank Thomas in the 1930s, and learn to make Flash work for you. Few books offer pearls on how to make animation artistically compelling. "Tradigital" books are unique in their coverage of animation principles (arcs, exaggeration, timing, weight, etc) and how to implement them in your program of choice. Michaelis explains why the principles are important, and shows you just how to implement them in Flash. Yu can learn to create believable and entertaining animation that speaks directly to a captivated audience. This book will teach you how to make convincing, life-like animation in Flash, for a captive audience. Good 3D artists know animation.
Great 3D artists know how to animate via the 12 principles. This book gets you there. The companion website includes: all tutorials, source files, and videos of completed animations.

Publisher information

  • Publisher: Taylor & Francis Ltd
  • ISBN: 9780240821474
  • Number of pages: 344

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